About

Boxes get a bad rap in creative circles. So often, we are asked to think outside them. But boxes are the frame in which we can gift another a compelling experience. That box could be a game, an immersive experience, or the window through which someone creates for others.

I’ve designed award-winning best-selling games, industry-leading graphics, and told stories through mediums as varied as costumes, video, and soap. I’ve led teams to produce innovative tooling and interactions on industry-leading platforms. My most popular seminars are on the topics of Crafting Narrative Webs for Interactive Mystery Design, The Neuropsychology of Frustration, and Designing Games for Dogs.

The throughline

I design systems that let other people create and play: creator tools, UGC economies, game engines and games. The path there runs through apparel design and patternmaking at Voodoo Bunny Co., a chemistry minor, five years as a behavior specialist and team lead at Seattle Humane, and live events from puzzle hunts to Neotropolis.

I can help your team put lightning in a box.

Selected work

  1. UI DesignErth.ai · Independent · 2025–2026
  2. Stem Studio & Generative AIErth.ai · 2025–2026
  3. UGC Marketplace & MerchandisingRec Room · 2022–2025
  4. Rec Room Studio, Node-Based Logic & NUX SystemsRec Room · 2020–2025
  5. Card Games & Board GamesLone Shark Games · 2014–2020
  6. Graphic Layout & ProductionLone Shark Games · 2014–2020
  7. Immersive ExperiencesLone Shark Games · 2018–2020
  8. Hiragana BuddyIndependent · 2026
  9. Amistara & Web PuzzlesPersonal · 2024–Present
  10. Neotropolis Live Events & QuestsLive events · 2023–2026
  11. Incredible Expeditions: Quest for AtlantisIndependent · 2014–2016
  12. Voodoo Bunny Co. Technical SoftgoodsVoodoo Bunny Co. · 2008–2026